AI Insights · Timothy · July 2024
Top 5 Otome Games on iOS in Brazil, Q2 2024
Discover how the top 5 Otome games on iOS performed in Brazil during Q2 2024, with insights on downloads, revenue, and active users.
ARTICLE BODY
In Q2 2024, the top 5 Otome games on iOS in Brazil showed varied performance in terms of downloads, revenue, and weekly active users. Data from Sensor Tower provides an in-depth look at these metrics.
My Candy Love - Otome game had a mixed quarter. Downloads peaked mid-April at about 2.5K but saw a sharp decline towards the end of June, dropping to 155. Revenue fluctuated, with the highest weekly revenue reaching $758 in mid-April and the lowest at $245 in mid-June. The game maintained a relatively stable number of weekly active users, starting at 2.5K in early April and ending at 2K by late June.
Love and Deepspace experienced notable trends. Downloads saw a significant increase early in the quarter, peaking at 1.1K in mid-May, but dropped dramatically to single digits by the end of June. Revenue varied, with a high of $1.1K in late May and a low of $445 in late April. Weekly active users remained relatively stable, reaching a high of 3.7K in mid-May and ending the quarter at around 2.6K.
Is It Love? Drogo - Vampire showed consistent performance. Downloads were steady early in the quarter, peaking at 347 in mid-April but fell to just 9 by the last week of June. Revenue was modest, with the highest weekly revenue being $234 in early April and the lowest at $54 in early May. Weekly active users saw a slight decline from 445 in early April to 277 by late June.
Love Story® My Romance Fantasy had a relatively steady quarter. Downloads peaked at 306 in late April but saw a drop to 39 by the end of June. Revenue was consistent, with a high of $202 in early April and a low of $51 in mid-June. Weekly active users varied, peaking at 722 in late April and ending at 463 in late June.
Eldarya - Fantasy otome game had a challenging quarter. Downloads peaked at 231 in late April but dropped to just 1 by the end of June. Revenue was minimal, with a notable spike to $74 in the last week of June. Data for weekly active users was not available.
For more detailed insights and data, visit Sensor Tower.